He'll be hostile by default and will instantly begin shooting at SX4. The 3rd one will get enabled as soon as the 2nd hunter dies and will appear a distance behind SX4. The "force greet" stuff took me a while to figure out, I had to watch a tutorial on how it's done. The 2nd one will be placed outside Smith Casey's Garage, idling around until SX4 gets close enough at which point he'll greet him and just as the 1st hunter, attack after the conversation is over. Upon meeting him she'll engage him into a conversation after which she'll get automatically hostile. ![]() The first one is the "least complicated" - as soon as the mod runs and timer passes 7 AM, the first hunter will activate herself and walk towards SX4. I created all hunters in SX4's game though some of them are initially disabled.
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